PlayStation

Bungie’s decision to revamp its classic title, Marathon, as a PvPvE extraction shooter marks an ambitious stride into a genre that is teeming with competition. With heavyweights like Escape from Tarkov and Hunt: Showdown already dominating the landscape, one might question whether there’s space for another contender in this crowd. However, Bungie’s game director, Joe
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Bungie, a name synonymous with legendary gaming franchises, is stirring excitement in the gaming community with the anticipated revival of Marathon. Set to launch on September 23 for PC, PS5, and Xbox Series X, this reboot redefines the original experience from three decades ago. Unlike its predecessors, which were predominantly single-player experiences steeped in narrative
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For those who experienced the chaotic launch of Overwatch, the memories are often accompanied by a mix of amusement and frustration. The game, which initially blurred the lines between traditional competitive shooters and whimsical party games, offered players an array of unique characters with even more bizarre abilities. Among these, Mei’s freezing mechanics stood out
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The gaming landscape is about to experience a transformative shake-up with CD Projekt Red’s announcement of its inaugural original title, codenamed Hadar. Known for their monumental successes with The Witcher 3 and Cyberpunk 2077, this development marks a notable pivot for the studio. Traditionally focused on adapting existing literary worlds, their foray into original content
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Over the years, the Overwatch franchise has undergone significant transformations, particularly with the advent of Overwatch 2. The initial launch of Overwatch was brimming with chaotic gameplay, marked by a visible imbalance in hero powers and abilities that made for thrilling yet tumultuous matches. Game Director Aaron Keller acknowledges this history, highlighting the allure of
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In the realm of video game design, the balance between narrative depth and gameplay structure often presents a significant challenge. Mateusz Tomaszkiewicz, former lead quest designer for “The Witcher 3,” reveals an intriguing perspective on this issue, particularly as it pertains to the open-world format. During a discussion about his latest project, “Blood of Dawnwalker,”
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